![]() *zoology11.bsp: Both Alien slaves that control the turret in the beginning of the map might not die. ![]() I’m no trigger_camera expert so I skipped this tweak *darkstar.bsp: Intro cinematics is a bit jerky. #Darkstar one maps seriesBut preserves the classic series for Sven Coop. *Other tweaks and adjustments that I can’t recall or noted. *zoology16.bsp: Added map back in to close the series, and tweaked outro cinematics (mostly to preserve credits) *zoology15.bsp: Elev to escape pod should no longer be stuck at the bottom. *zoology12pt2: Staged map to continue “zoology11” to complete the storyline in a proper manner. *zoology11.bsp: slowed elevator down to prevent getting stuck. *zoology11.bsp: Added tram doors back in the beginning of the map. *zoology9.bsp: Door near change level won’t close, letting other players to enter. *zoology9.bsp: Alive barney npc has WaitTilSeen spawnflag. (Poor elev call button placement is the cause for this in coop mode) *zoology8.bsp: Added 3 health kits at the bottom of elev. *zoology7.bsp: Adjusted two items respawn time for coop reasons. *zoology6.bsp: drowning barney calls for help and dies when attacked. *zoolog圓.bsp: Forklift drive slower as ship lands, making it less jerky. *zoology5pt2.bsp: Staged map to continue “zoology4” to complete the storyline in a proper manner. *zoology5: Added elevator door and adjusted button wait times so the elev doesn’t jam up. (You now must roam back to start to trigger change level) *zoology5.bsp: Fixed premature changelevel after picking up security card. *zoology4.bsp: added consciousness cinematics back in. *zoolog圓.bsp: Scientist should NOT get stuck navigating around table. (Allows other players to see what’s going on) *zoolog圓.bsp: Disinfector door won’t close. ![]() *darkstar.bsp: Added a sprite hint if you can’t find the HEV suit. *darkstar.bsp: Intro text visible to all players. *darkstar.bsp: added intro cinematics back in. *Added missing sentence scripts for NPC's. *Added Change Level sprites too all maps.
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